realistic suited character
The goal of this project is to create a Realistic suited character, taking inspiration from the recent fortnite "midas" skin, but with a realistic twist. The software i'll be using is Zbrush for sculpting the character, 3dsmax for unwrapping and packing, and marvelous designer for clothing.
Using marvelous designer, i created patterns and stitched them together to simulate the mesh that i'd need as a starting base for my clothing on the character.
zbrush & texture test
This process for me was to familiarise myself with easier techniques used in production. I created my characters face with enough detail that i wanted to project onto a base mesh that had already been retopologized and textured. After this, i used zwrap to deform that base mesh over my highpoly to quickly get a low poly version of my mesh. After this, i baked my own normal map in substance painter and made painting adjustments necessary to get the achieved result in marmoset below.
Once i confirmed this is the process i'll be using for this character, i decided to move on and finish detailing out the sculpt and finish the character, before moving onto texturing the full thing.
Now that i was comfortable with the base i had, i have started to detail out the clothing for this character, adding pleats, pockets and creases to the waistcoat and trousers. I've changed the concept for the holster, as i wanted to show a bit of a break between materials when it comes to the texturing stages, so i decided to add in straps to go alongside the leather, with golden buckles.
I've also added some tattoos by polypainting just as a placeholder to show where these would go, once imported into substance painter.